I'm an open source developer, modder and co-author of the DX11 3D Vision modding tool 3DMigoto. I used to be a Linux Kernel developer and now work as a games developer.
Like my work? Consider supporting me on Patreon
Misc links:
- My twitter
- My blog
- My last.fm profile
- The Sun Project Interactive (used to make the background on this page)
- My Steam profile
- My github page
- My junk code
- My Steam scripts
- My i3 config
- My old wmii config (superseded by my i3 config)
- The setup for my old eeepc (well and truely superseded, but still has some unique features)
- A couple of images I've made over the years
My work modding Miasmata:
- The Unofficial Community Patch
- Miasmod, the Miasmata Advanced Configuration & Modding Tool
- Miaschiev, Miasmata Achievement Tracker
- Fix for the broken Botanical Bad A** achievement
- Source code for the various tools
- French Translation (With Alexandre Conte)
My fixes for stereoscopic 3D rendering issues under nVidia 3D Vision:
- The Witcher 3: Wild Hunt (with mike_ar69 & others) - Physical lighting compute shaders, hairworks glitches, etc.
- Far Cry 4 (with mike_ar69) - Fixes shadows, reflections, environmental lighting, god rays and lots more!
- Far Cry Primal - Volumetric fog / light & shadow shafts, specular highlights, tile lighting, crosshair, etc.
- Metal Gear Solid V: The Phantom Pain - New 3DMigoto hooking mode, accurate specular highlight fix, etc.
- WATCH_DOGS2 - First ever Screen Space Reflection fix, San Francisco fog, specular highlights, leaf desync, etc.
- Hellblade: Senua's Sacrifice - Brand new constant buffer stereoisation technique, brand new shader regex approach.
- Dreamfall Chapters - First ever FOV independent shadow fix for a Unity game!
- Subnautica - Fixes Screen Space Reflections, light shafts, crosshair, etc. Major update to my scripts for Unity 5.6+!
- Miasmata - Improves upon 3d4dd's work, fixes reflections, god rays, adds a stereo crosshair, etc.
- Life Is Strange - Fixes shadows, halos, reflections, light shafts, bloom, etc.
- Life Is Strange: Before the Storm - Brand new automatic convergence feature! Major update to my Unity scripts!
- Dead or Alive Xtreme Venus Vacation - Automatic convergence, lights/shadows, water/ripples, etc.
- Dead or Alive 5 Last Round (with 3d4dd) - Fixes water refraction & distortion effects
- Dead or Alive 6 - Full regex based replacement for the 3D Vision stereo correction and driver heuristics, etc.
- Oddworld: New 'n' Tasty - Fixes shadows, halos, clipping, ripple distortion, etc.
- ABZU - Fixed Temporal Anti-Aliasing, decals, lights, shadows, specular highlights, etc.
- Lichdom Battlemage - First ever CryEngine 3 shadow fix! Solves various problems unique to this engine.
- Crysis 3 (with DHR) - Fixed lights, shadows, occlusion culling, halos, decals, water, reflections, etc.
- Mad Max (with DHR) - Fixed lights, shadows, two types of bloom, decals, reflections, lens flare, etc.
- Mass Effect: Andromeda (with Helifax) - Worked around driver bugs, fixed tile lighting & tempest window.
- Rise of the Tomb Raider (with Helifax, Mike_ar69 & others) - Tile lighting, pure hair, crosshair, etc.
- Firewatch - First game to use the DX11 port of my Unity scripts.
- Betrayer - Improves upon eqzitara's work. Fixes reflections, refraction, god rays, etc.
- The Book of Unwritten Tales 2 - Fixes shadows, fog, etc.
- Montague's Mount - Fixes shadows, halos, etc.
- World of Diving - Fixes halos, shadows, specular highlights, etc.
- The Forest - Fixes halos, shadows, specular highlights, etc.
- Legends of Aethereus - Fixes halos, shadows, skybox, character portraits, etc.
- DreadOut - Fixes halos, fog, shadows, cameraphone, etc.
- Eleusis - Fixes shadows, moonlight shafts, refraction, etc.
- Stranded Deep - Fixes sun, moon & underwater light shafts, ocean floor highlights & shadows, refraction, etc.
- Pineview Drive - Fixes halos, shadows, sun shafts, etc.
- Viscera Cleanup Detail - Fixes UI, object highlights, decals, shadows, etc.
- The Long Dark - Fixes shadows, halos, etc.
- Euro Truck Simulator 2 - Fixes skybox, god rays & reflections.
- The Witness - Automatic stereo mouse cursor, reflections, etc.
- The Last Tinker: City of Colors - Alternate technique for fixing shadows in Unity
- Team Sonic Racing - Fixes halos, shadows, specular reflections, ambient occlusion, mirror mode eye swap, etc.
I've also assisted other modders with many, many other fixes, and my tools and techniques have now been used in more fixes than I can count, but the above list are the ones that I either created entirely by myself, or where I directly contributed in a major way.